Career Highways

ROLE

ROLE

Designer

Designer

TIMELINE

TIMELINE

12 weeks

12 weeks

PLATFORM

PLATFORM

Web

Web

YEAR

YEAR

2024

2024

TOOLS

Figma, Adobe Illustrator

Figma, Adobe Illustrator

TEAM

1 Designers, 1 Product Manager , 2 Developers

1 Designers, 1PM, 2 Devs

1 Designers, 1 Product Manager

2 Developers

Overview

Career Highways is a platform designed to help students, job seekers, and employers map out and enhance their career paths.


During my time at Push Studio, I worked as a Product Designer on Career Highways, focusing on redesigning the platform to be more intuitive, engaging, and accessible for diverse user groups..

My Responsibilities

Redesigning the platform to increase usability and engagement.

Gamifying the roadmap-building experience to make skill tracking more interactive.

Competitive Analysis of AI chatbots for potential integration.

Creating a Branding Guide to ensure consistency.

THE PROBLEM

How do we gamify the experience of career mapping?

Challenges

Challenges

Challenges

Organization of Superpowers

Organization of

Superpowers

Organization of

Superpowers

Career Highways categorized skills into “superpowers,” but the sheer number made selection overwhelming. The challenge was to break these down into meaningful, easy-to-navigate categories.

Visualization of Jobs

Representing 1000s of job opportunities with limited space was a major challenge. Finding the right balance between visual clarity and information density.

CHALLENGES

Started with sketches and simple mockups

IDEATION AND SKETCHES

Process

It took place in 3 stages- Ideation, Low-fi, multiple iterations, hi-fi

Making changes

After numerous iterations and meetings with the dev team these are the final designs we settled on

Adding a career involved multiple steps

so I designed a wizard flow

After multiple iterations of road maps
these were our final designs

FINAL DESIGN

Takeaways

Prioritization is everything


With tight deadlines, I learned how to balance quality and speed.

Prioritization is everything


With tight deadlines, I learned how to balance quality and speed.

Design vs. Development


Working closely with engineers taught me when to push for design improvements and when to adjust for feasibility

Design vs. Development


Working closely with engineers taught me when to push for design improvements and when to adjust for feasibility

Gamification enhances engagement


Making the roadmap-building process interactive significantly improved user engagement.

Gamification enhances engagement


Making the roadmap-building process interactive significantly improved user engagement.

TAKEAWAYS